
Animation & Games
THAT MOVE PEOPLE

COVID-19 South African Resource Portal
Sea Monster shifts mindsets using unharnessed imagination, powerful digital technology and a fierce passion for storytelling.
WHY WE MOVE PEOPLE
Using our specialised skills in animation, gaming and immersive technologies, we solve the toughest communication challenges. The experiences we create have the power to grip hearts, spring people into action and shatter beliefs.
Communication challenges we’ve helped solve:

Service or Product Education
Service or Product Education
We get people to truly understand your brand offering through education, resonating characters and immersive stories.
How We Move People

STORYTELLING
From the first words that echoed off the flickering walls of a cave to the last viral video that got you to press play. We all love a good story. It’s how we assimilate and remember information.

GAMING
Gaming allows the audience to become the character. By giving people agency, and a safe space to learn, messages are subtly imparted, and resonate deeply.
The Power of Games

AUGMENTED REALITY
AR is a fundamentally improved method of sharing digital information, overlaid on the real world using a phone or tablet in a way that is contextual, visual, and gamified.
Why Augmented Reality

ANIMATION
Animation transcends gender, language and culture. By creating relatable characters, we bridge the gap between your message and your audience.
Create Your Story

VIRTUAL REALITY
VR has an unrivalled ability to provide users with complete immersion in digital environments.
Step into new worlds of storytellng
News
The South African Reserve Bank Currency App developed by Sea Monster won at the International Association of Currency Affairs Awards in April 2019.
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Sea Monster is looking for project manager / producer to join our world class team.
Read moreSea Monster is looking for a mid-level UI Designer with some illustration talent to join our production crew on an exciting project for an American client which should last for about one year.
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